# Veteran Swordbreaker Skeleton *Medium* *Undead* *lawful evil* - **Armor Class:** 14 (natural armor) - **Hit Points:** 78 (12d8+24) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2, page 332 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 13 (+1) | 14 (+2) | 6 (-2) | 8 (-1) | 5 (-3) | - **Skills:** - **Damage Vulnerabilities:** thunder - **Damage Immunities:** poison - **Damage Resistances:** piercing, slashing - **Condition Immunities:** exhaustion, petrified, poisoned - **Senses:** darkvision 60 ft., passive Perception 9 - **Languages:** understands all languages it knew in life but can’t speak ### Special Abilities - **Fossilized Bones:** Any nonmagical slashing or piercing weapon made of metal or wood that hits the swordbreaker skeleton cracks. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the swordbreaker skeleton is destroyed after dealing damage. ### Actions - **Multiattack:** The veteran swordbreaker skeleton makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack. - **Longsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. - **Shortsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - **Heavy Crossbow:** Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.