# Overshadow *Large* *Undead* *chaotic evil* - **Armor Class:** 14 - **Hit Points:** 90 (12d10+24) - **Speed:** walk 40 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 2, page 289 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | - **Skills:** stealth +6 - **Damage Vulnerabilities:** radiant - **Damage Immunities:** necrotic, poison - **Damage Resistances:** acid, cold, fire, lightning, thunder; bludgeoning, piercing and slashing from nonmagical weapons - **Condition Immunities:** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained - **Senses:** darkvision 120 ft., passive Perception 11 - **Languages:** the languages it knew in life ### Special Abilities - **Amorphous:** The overshadow can move through a space as narrow as 1 inch wide without squeezing. - **Shadow Stealth:** While in dim light or darkness, the overshadow can take the Hide action as a bonus action. - **Sunlight Weakness:** While in sunlight, the overshadow has disadvantage on attack rolls, ability checks, and saving throws. ### Actions - **Multiattack:** The overshadow makes two strength drain attacks. - **Strength Drain:** Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. - **Bringer of Darkness:** The overshadow dims the light around it. The radius of each light source within 60 feet of it is halved for 1 minute. The overshadow can't use this action while in sunlight.