# Leech Swarm *Medium* *Beast* *unaligned* - **Armor Class:** 13 - **Hit Points:** 32 (5d8+10) - **Speed:** walk 10 ft. swim 40 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Tome of Beasts 2, page 396 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 5 (-3) | 16 (+3) | 15 (+2) | 2 (-4) | 13 (+1) | 4 (-3) | - **Skills:** perception +3, stealth +5 - **Damage Resistances:** bludgeoning, piercing, and slashing - **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned - **Senses:** darkvision 30 ft., passive Perception 13 - **Languages:** — ### Special Abilities - **Blood Frenzy:** The leech swarm has advantage on melee attack rolls against any creature that doesn't have all its hp. - **Blood Sense:** The leech swarm can pinpoint, by scent, the location of creatures that aren't undead or constructs within 30 feet of it. - **Swarm:** The leech swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny leech. The swarm can't regain hp or gain temporary hp. ### Actions - **Bites:** Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half its hp or fewer. If the target is a creature other than a construct or an undead, it must succeed on a DC 13 Dexterity saving throw or lose 2 (1d4) hp at the start of each of its turns as leeches attach to it and drain its blood. Any creature can take an action to find and remove the leeches with a successful DC 13 Wisdom (Perception) check. The leeches also detach if the target takes fire damage.