# Ikuchi *Gargantuan* *Elemental* *chaotic neutral* - **Armor Class:** 16 (natural armor) - **Hit Points:** 116 (8d20+32) - **Speed:** walk 20 ft. swim 50 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** Tome of Beasts 2, page 210 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 13 (+1) | 18 (+4) | 6 (-2) | 12 (+1) | 8 (-1) | - **Skills:** perception +4 - **Damage Immunities:** poison - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** Aquan ### Special Abilities - **Ikuchi Oil:** The ikuchi constantly emits a thick, nonflammable, yellowish oil. When the ikuchi is underwater, this oil makes the water within 30 feet of the ikuchi difficult terrain. Each time a creature moves more than 10 feet through this area it must succeed on a DC 15 Strength saving throw or be restrained by the thick oil until the end of its next turn. A creature under the effects of a freedom of movement spell or similar magic is immune to the effects of Ikuchi Oil. - **Water Breathing:** The ikuchi can breathe only underwater. ### Actions - **Multiattack:** The ikuchi makes two attacks: one with its bite and one to constrict. - **Bite:** Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) piercing damage. - **Constrict:** Melee Weapon Attack: +8 to hit, reach 20 ft., one Huge or smaller creature. Hit: 14 (2d8 + 5) bludgeoning damage. The target is grappled (escape DC 16) if the ikuchi isn't already constricting two other creatures. Until this grapple ends, the target is restrained. - **Crush (Recharge 4-6):** Each creature grappled by the ikuchi must make a DC 16 Strength saving throw, taking 23 (4d8 + 5) bludgeoning damage on a failed save, or half as much damage on a successful one.