# Howler Baboon *Medium* *Beast* *unaligned* - **Armor Class:** 12 - **Hit Points:** 13 (2d8+4) - **Speed:** climb 30 ft. walk 30 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** Tome of Beasts 2, page 380 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 15 (+2) | 14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 7 (-2) | - **Saving Throws**: Str +4, Wis +3 - **Skills:** athletics +4, perception +3 - **Senses:** passive Perception 13 - **Languages:** — ### Special Abilities - **Pack Tactics:** The baboon has advantage on attack rolls against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated. ### Actions - **Fist:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. - **Rock:** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.