# Chamrosh *Medium* *Celestial* *neutral good* - **Armor Class:** 14 (natural armor) - **Hit Points:** 39 (6d8+12) - **Speed:** fly 60 ft. walk 40 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Tome of Beasts 2, page 59 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 16 (+3) | - **Saving Throws**: Wis +4, Cha +5 - **Skills:** insight +4, perception +6, survival +6 - **Damage Resistances:** fire, radiant - **Condition Immunities:** frightened - **Senses:** darkvision 60 ft., passive Perception 16 - **Languages:** Celestial, Common, telepathy 60 ft. ### Special Abilities - **Angelic Awareness:** The chamrosh has advantage on Wisdom (Insight) checks to determine if a creature is lying or if a creature has an evil alignment. - **Flyby:** The chamrosh doesn't provoke opportunity attacks when it flies out of an enemy's reach. - **Keen Hearing and Smell:** The chamrosh has advantage on Wisdom (Perception) checks that rely on hearing or smell. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. - **Fearsome Bark (Recharge 5-6):** The chamrosh lets out a highpitched bark at a creature it can see within 30 feet of it. If the target is of evil alignment, it must make a DC 13 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and is frightened until the end of its next turn. On a success, the target takes half the damage and isn't frightened. The bark has no effect on neutral or good-aligned creatures. - **Healing Lick (2/Day):** The chamrosh licks another creature. The target magically regains 10 (2d8 + 1) hp and is cured of the charmed, frightened, and poisoned conditions.