# Bulbous Violet *Medium* *Plant* *unaligned* - **Armor Class:** 12 - **Hit Points:** 38 (7d8+7) - **Speed:** walk 20 ft. climb 20 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Tome of Beasts 2, page 53 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 15 (+2) | 14 (+2) | 13 (+1) | 2 (-4) | 10 (+0) | 2 (-4) | - **Skills:** - **Damage Immunities:** acid - **Senses:** passive Perception 10 - **Languages:** — ### Special Abilities - **Acid Sacs:** When the violet takes bludgeoning, piercing, or slashing damage, each creature within 5 feet of the violet must succeed on a DC 12 Dexterity saving throw or take 2 (1d4) acid damage. - **False Appearance:** While the violet remains motionless, it is indistinguishable from other large flowering plants. - **Flesh Sense:** The violet can pinpoint, by scent, the location of flesh-based creatures within 60 feet of it. ### Actions - **Tendril:** Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) acid damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and takes 2 (1d4) acid damage at the start of each of its turns. The violet has two tendrils strong enough to grapple creatures; each can grapple only one target. If the acid damage reduces the target to 0 hp, the violet regains 7 (2d6) hp.