# Aviere *Tiny* *Celestial* *any good* - **Armor Class:** 12 - **Hit Points:** 17 (5d4+5) - **Speed:** fly 30 ft. walk 10 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 2, page 36 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 7 (-2) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | - **Skills:** performance +6, religion +4 - **Damage Immunities:** fire, poison - **Damage Resistances:** radiant - **Condition Immunities:** poisoned - **Senses:** passive Perception 11 - **Languages:** Celestial, Common, telepathy 60 ft. ### Special Abilities - **Divine Rejuvenation:** An aviere that dies collapses into a pile of ash. Each day the pile of ash is within 1 mile of a holy site of its deity or a worshiper of its deity, it has a 75 percent chance of returning to life, regaining all its hit points and becoming active again. This chance increases to 100 percent if a worshiper of the aviere's deity prays over the aviere's ashes at dawn. If unholy water is sprinkled on the aviere's ashes, the aviere can't return to life, except through a wish spell or divine will. - **Illumination:** The aviere sheds bright light in a 10-foot radius and dim light for an additional 10 feet. - **Magic Resistance:** The aviere has advantage on saving throws against spells and other magical effects. - **Magic Weapons:** The aviere's weapon attacks are magical. ### Actions - **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 4 (1d8) fire damage. - **Song of Life:** The aviere sings a song against death. The aviere chooses one creature it can see within 30 feet of it that has 0 hp and isn't an undead or a construct. The creature becomes stable. - **Song of Healing (1/Day):** The aviere sings a song of healing. The aviere chooses one creature within 60 feet of it. If the creature can hear the aviere's song and isn't an undead or a construct, it regains 1d4 hp.