# Apaxrusl *Medium* *Construct* *neutral* - **Armor Class:** 13 (natural armor) - **Hit Points:** 60 (8d8+24) - **Speed:** burrow 30 ft. walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2, page 27 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 6 (-2) | 7 (-2) | - **Skills:** stealth +3 - **Damage Vulnerabilities:** thunder - **Damage Immunities:** fire, poison - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 60 ft., tremorsense 30 ft., passive Perception 8 - **Languages:** Abyssal and one language of its creator ### Special Abilities - **Earth Glide:** The apaxrusl can burrow through nonmagical, unworked earth and stone. While doing so, the apaxrusl doesn't disturb the material it moves through. - **Fiendish Construct:** The apaxrusl's sand is infused with the souls of the damned. Its type is fiend in addition to construct when determining the effects of features such as a paladin's Divine Smite or a ranger's Primeval Awareness. ### Actions - **Multiattack:** The apaxrusl makes two slam attacks. If both attacks hit the same creature, the target is blinded for 1 minute or until it uses an action to wipe its eyes. - **Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. - **Fiery Sands (Recharge 5-6):** Sand whips violently around the apaxrusl. Each creature within 10 feet of the apaxrusl must make a DC 13 Constitution saving throw, taking 10 (3d6) slashing damage and 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. ### Reactions - **Shifting Sands:** The apaxrusl can shift the flowing sands of its body to avoid harm. When the apaxrusl takes damage, roll a d12. Reduce the damage it takes by the number rolled.