# Warlock's Trumpetbloom *Large* *Plant* *neutral evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 152 (16d10+64) - **Speed:** walk 20 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Creature Codex, page 372 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 10 (+0) | 18 (+4) | 6 (-2) | 10 (+0) | 6 (-2) | - **Saving Throws**: Str +6, Con +7 - **Skills:** perception +3, stealth +3 - **Damage Immunities:** poison - **Damage Resistances:** fire - **Condition Immunities:** blinded, deafened, exhaustion, poisoned - **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 13 - **Languages:** understands Void Speech but can't speak ### Special Abilities - **Alien Mind:** A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - **Magic Resistance:** The trumpetbloom has advantage on saving throws against spells and other magical effects. ### Actions - **Multiattack:** The trumpetbloom makes three attacks: one with its stinger and two with its tendrils. - **Stinger:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - **Tendril:** Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature. The trumpetbloom has two tendrils, each of which can grapple only one target.