# Venom Elemental *Large* *Elemental* *neutral* - **Armor Class:** 14 (natural armor) - **Hit Points:** 93 (11d10+33) - **Speed:** swim 50 ft. walk 40 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Creature Codex, page 138 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 14 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 8 (-1) | - **Skills:** - **Damage Immunities:** poison - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** understands Primordial but can't speak ### Special Abilities - **Liquid Form:** The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. - **Underwater Camouflage:** The elemental has advantage on Dexterity (Stealth) checks made while underwater. ### Actions - **Multiattack:** The venom elemental makes two bite attacks. - **Bite:** Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.