# Unhatched *Small* *Undead* *chaotic evil* - **Armor Class:** 14 (natural armor) - **Hit Points:** 71 (11d6+33) - **Speed:** fly 40 ft. walk 30 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Creature Codex, page 363 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 15 (+2) | 14 (+2) | 16 (+3) | 18 (+4) | 10 (+0) | 9 (-1) | - **Skills:** perception +2 - **Damage Vulnerabilities:** bludgeoning - **Damage Immunities:** poison - **Damage Resistances:** necrotic, piercing - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, poisoned - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Common, Draconic ### Special Abilities - **Hatred:** Deprived of parental bonds, the unhatched despise those who nurture and heal others. The unhatched has advantage on attacks against a creature whose most recent action was to heal, restore, strengthen, or otherwise aid another creature. - **Minor Magic Resistance (3/Day):** As a bonus action, the unhatched gives itself advantage on its next saving throw against spells or other magical effects. - **Innate Spellcasting:** The unhatched‘s innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components: At will: chill touch, minor illusion 1/day: bane ### Actions - **Multiattack:** The unhatched makes one bite attack and one claw attack. - **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage. - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 4 (1d8) necrotic damage. - **Desiccating Breath (Recharge 5-6):** The dragon exhales a cloud of choking dust infused with necrotic magic in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. A creature who fails this save can't speak until the end of its next turn as it chokes on the dust.