# Undead Phoenix *Huge* *Undead* *chaotic evil* - **Armor Class:** 17 (natural armor) - **Hit Points:** 142 (15d12+45) - **Speed:** fly 90 ft. walk 30 ft. - **Challenge Rating:** 12 (8,400 XP) - **Source:** Creature Codex, page 361 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 23 (+6) | 14 (+2) | 17 (+3) | 8 (-1) | 17 (+3) | 9 (-1) | - **Saving Throws**: Str +10, Con +7, Wis +7 - **Skills:** perception +7 - **Damage Immunities:** necrotic, fire, poison - **Condition Immunities:** poisoned - **Senses:** darkvision 120 ft., passive Perception 17 - **Languages:** - ### Special Abilities - **Bilious Aura:** A living creature that starts its turn within 10 feet of the undead phoenix can't regain hp and has disadvantage on Constitution saving throws until the start of its next turn. - **Eternal Unlife:** If it dies, the undead phoenix reverts into a pile of necrotic-tainted ooze and is reborn in 24 hours with all of its hp. Only killing it with radiant damage prevents this trait from functioning. ### Actions - **Multiattack:** The undead phoenix makes three attacks: two with its claws and one with its decaying bite. - **Claws:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage. - **Decaying Bite:** Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be cursed with perpetual decay. The cursed target can't regain hp until the curse is lifted by the remove curse spell or similar magic.