# Suppurating Ooze *Medium* *Ooze* *unaligned* - **Armor Class:** 8 - **Hit Points:** 30 (4d8+12) - **Speed:** climb 10 ft. walk 10 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Creature Codex, page 288 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 2 (-4) | - **Saving Throws**: Con +5 - **Skills:** - **Damage Immunities:** poison - **Damage Resistances:** cold, necrotic, slashing - **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, poisoned, prone - **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 8 - **Languages:** - ### Special Abilities - **Amorphous:** The ooze can move through a space as narrow as 1 inch wide without squeezing. - **Seeping Death:** A living creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 4 (1d8) necrotic damage and must succeed on a DC 13 Constitution saving throw or contract a disease. At the end of each long rest, the diseased creature must succeed on a DC 13 Constitution saving throw or its Dexterity score is reduced by 1d4. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Dexterity to 0, the creature dies and its body becomes a suppurating ooze 1d4 hours later. The disease lasts until removed by the lesser restoration spell or other similar magic. - **Spider Climb:** The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ### Actions - **Pseudopod:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become infected with the seeping death disease (see the Seeping Death trait).