# Skull Drake *Medium* *Dragon* *neutral* - **Armor Class:** 15 (natural armor) - **Hit Points:** 75 (10d8+30) - **Speed:** burrow 10 ft. fly 60 ft. walk 40 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Creature Codex, page 343 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 17 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 10 (+0) | - **Saving Throws**: Dex +5, Wis +3 - **Skills:** intimidation +2, perception +3, stealth +5 - **Damage Vulnerabilities:** radiant - **Damage Immunities:** necrotic - **Damage Resistances:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** Common, Draconic ### Special Abilities - **Keen Smell:** The skull drake has advantage on Wisdom (Perception) checks that rely on smell. - **Sunlight Sensitivity:** While in sunlight, the skull drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ### Actions - **Multiattack:** The skull drake makes two bite attacks. - **Bite:** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. - **Necrotic Breath (Recharge 6):** The skull drake exhales a 15-foot cone of noxious, black gas. Each creature in the area must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.