# Shadow Ooze *Medium* *Ooze* *unaligned* - **Armor Class:** 8 - **Hit Points:** 76 (9d8+36) - **Speed:** climb 20 ft. walk 20 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Creature Codex, page 287 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 6 (-2) | 18 (+4) | 2 (-4) | 6 (-2) | 2 (-4) | - **Skills:** stealth +2 - **Damage Immunities:** acid, necrotic - **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, prone - **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 8 - **Languages:** - ### Special Abilities - **Amorphous:** The ooze can move through a space as narrow as 1 inch wide without squeezing. - **Aura of Darkness:** The ooze devours all natural and magical light within 30 feet of it. This area is heavily obscured by darkness for all creatures except shadow fey. - **Spider Climb:** The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ### Actions - **Multiattack:** The ooze makes one pseudopod attack and then uses Snuff Out. - **Pseudopod:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage and 3 (1d6) acid damage. - **Snuff Out:** The ooze extinguishes one natural or magical light source within 60 feet of it. If the light source is created by a spell, it is dispelled.