# Shadow Goblin *Small* *Humanoid* *neutral evil* - **Armor Class:** 13 - **Hit Points:** 13 (3d6+3) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Creature Codex, page 326 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | - **Skills:** stealth +5 - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** Common, Elvish, Goblin, Umbral ### Special Abilities - **Nimble Escape:** The shadow goblin can take the Disengage or Hide action as a bonus action on each of its turns. - **Shadow Camouflage:** The shadow goblin has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness. - **Sunlight Sensitivity:** While in sunlight, the shadow goblin has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. - **Traveler in Darkness:** The shadow goblin has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items. - **Unseelie Blessing:** The shadow goblin has advantage on saving throws against being charmed, and magic can't put it to sleep. ### Actions - **Multiattack:** The shadow goblin can make two attacks with its kitchen knife. The second attack has disadvantage. - **Kitchen Knife:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. ### Reactions - **Vengeful Jinx:** When the shadow goblin is hit by an attack from a creature it can see, it can curse the attacker. The attacker has disadvantage on attack rolls until the end of its next turn.