# Shadow Fey Poisoner *Medium* *Humanoid* *neutral* - **Armor Class:** 16 (studded leather) - **Hit Points:** 112 (15d8+45) - **Speed:** walk 30 ft. - **Challenge Rating:** 11 (7,200 XP) - **Source:** Creature Codex, page 148 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 11 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | - **Saving Throws**: Dex +8, Int +5, Cha +6 - **Skills:** acrobatics +8, deception +6, perception +4, persuasion +6, stealth +12 - **Damage Immunities:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 120 ft., passive Perception 14 - **Languages:** Common, Elvish ### Special Abilities - **Assassinate:** During its first turn, the shadow fey has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the poisoner scores against a surprised creature is a critical hit. - **Born of Shadows:** When in dim light or darkness, the shadow fey poisoner is invisible. - **Evasion:** If the shadow fey poisoner is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the poisoner instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. - **Fey Ancestry:** The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep. - **Shadow Traveler (4/Day):** As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait. - **Sneak Attack (1/Turn):** The shadow fey poisoner deals an extra 21 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll; or when the target is within 5 feet of an ally of the poisoner, that ally isn't incapacitated, and the poisoner doesn't have disadvantage on the attack roll. - **Sunlight Sensitivity:** While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. - **Traveler in Darkness:** The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items. ### Actions - **Multiattack:** The shadow fey poisoner makes two shortsword attacks or two longbow attacks. - **Shortsword:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one. - **Longbow:** Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.