# Ningyo *Small* *Aberration* *neutral evil* - **Armor Class:** 15 - **Hit Points:** 77 (14d6+28) - **Speed:** fly 60 ft. swim 60 ft. walk 0 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Creature Codex, page 278 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 8 (-1) | 21 (+5) | 15 (+2) | 14 (+2) | 11 (+0) | 7 (-2) | - **Saving Throws**: Str +2, Dex +8, Wis +3 - **Skills:** deception +1, insight +3, perception +3 - **Damage Resistances:** acid, cold, fire, necrotic, poison - **Senses:** darkvision 120 ft., passive Perception 13 - **Languages:** Aquan, Common, Deep Speech ### Special Abilities - **Aquatic:** The ningyo can breathe only underwater and can hold its breath for 1 hour. - **Curse of Ill Fortune:** When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll. ### Actions - **Multiattack:** The ningyo makes four barbed tentacle attacks. - **Barbed Tentacle:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage. ### Reactions - **Share Pain:** When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.