# Light Dragon Wyrmling *Medium* *Dragon* *neutral good* - **Armor Class:** 13 (natural armor) - **Hit Points:** 39 (6d8+12) - **Speed:** fly 60 ft. walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Creature Codex, page 113 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | - **Saving Throws**: Dex +2, Con +4, Wis +4, Cha +1 - **Skills:** perception +4 - **Damage Immunities:** radiant - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** blinded - **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 14 - **Languages:** Draconic ### Special Abilities - **Illumination:** The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet. - **Incorporeal Movement:** The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. - **Breath Weapon (Recharge 5-6):** The dragon uses one of the following breath weapons:
Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.
Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.