# Fractal Golem *Large* *Construct* *unaligned* - **Armor Class:** 18 (natural armor) - **Hit Points:** 8 (1d10+3) - **Speed:** walk 30 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** Creature Codex, page 200 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 16 (+3) | 6 (-2) | 8 (-1) | 1 (-5) | - **Skills:** perception +2, stealth +4, survival +5 - **Damage Immunities:** poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** understands the languages of its creator but can't speak ### Special Abilities - **Fractalize:** When the golem is reduced to 0 hp, it explodes. Each creature within 5 feet of it, except for other fractal golems, must succeed on a DC 14 Dexterity saving throw or take 4 (1d8) force damage and be pushed back 5 feet. Two duplicate fractal golems appear in the golem's space and the nearest unoccupied space, each with the same statistics as the original fractal golem, except one size smaller. When a Tiny duplicate of the golem is reduced to 0 hp, it explodes and doesn't duplicate. All duplicates act on the same initiative. - **Immutable Form:** The golem is immune to any spell or effect that would alter its form. - **Magic Resistance:** The golem has advantage on saving throws against spells and other magical effects. - **Magic Weapons:** The golem's weapon attacks are magical. ### Actions - **Slam:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.