# Foxfire Ooze *Large* *Ooze* *unaligned* - **Armor Class:** 9 - **Hit Points:** 126 (12d10+60) - **Speed:** climb 20 ft. fly 10 ft. hover True ft. swim 20 ft. walk 20 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** Creature Codex, page 283 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 8 (-1) | 20 (+5) | 2 (-4) | 6 (-2) | 1 (-5) | - **Skills:** - **Damage Vulnerabilities:** cold - **Damage Immunities:** acid, fire, lightning - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, prone - **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 8 - **Languages:** - ### Special Abilities - **Ambusher:** The ooze has advantage on attack rolls against any creature it has surprised. - **Amorphous:** The ooze can move through a space as narrow as 1 inch wide without squeezing. - **Lightning Storm:** A creature that touches the ooze while wearing metal or hits it with a melee attack with a metal weapon takes 9 (2d8) lightning damage and triggers a lightning storm. All creatures within 20 feet of the ooze that are holding or wearing metal must succeed on a DC 16 Dexterity saving throw or take 9 (2d8) lightning damage. - **Spider Climb:** The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ### Actions - **Multiattack:** The foxfire ooze makes three pseudopod attacks. - **Pseudopod:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage plus 4 (1d8) lightning damage.