# Edjet *Medium* *Humanoid* *lawful neutral* - **Armor Class:** 14 (chain shirt) - **Hit Points:** 52 (8d8+16) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Creature Codex, page 0 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | - **Saving Throws**: Str +6, Con +5 - **Skills:** athletics +6, perception +4 - **Damage Resistances:** fire - **Senses:** passive Perception 14 - **Languages:** Common, Draconic ### Special Abilities - **Line of Battle:** When the dragonborn edjet is within 5 feet of two allies that aren't incapacitated, it has advantage on saving throws against being frightened. - **Martial Advantage:** Once per turn, the dragonborn edjet can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the edjet that isn't incapacitated. ### Actions - **Multiattack:** The dragonborn edjet makes two melee or ranged attacks. - **Halberd:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. - **Shortsword:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - **Shortbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage. - **Fire Breath (Recharges after a Short or Long Rest):** The dragonborn edjet exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.