# Bloody Bones *Medium* *Monstrosity* *chaotic evil* - **Armor Class:** 13 (natural armor) - **Hit Points:** 55 (10d8+10) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Creature Codex, page 54 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 12 (+1) | 6 (-2) | 10 (+0) | 10 (+0) | - **Skills:** deception +4, stealth +3 - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** none, but can speak through the use of its Horrific Imitation trait ### Special Abilities - **Horrifying Aura:** Any creature hostile to the bloody bones that starts its turn within 10 feet of the bloody bones must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn. If a creature's saving throw is successful, the creature is immune to the bloody bones' Horrifying Aura for the next 24 hours. - **Horrific Imitation:** The bloody bones chooses one creature it can see. It moves, acts, and speaks in a macabre imitation of the creature. Its utterances are nonsense, and it can't understand the languages of its chosen target. It maintains this imitation until it dies. A creature that hears and sees the bloody bones can tell it is performing an imitation with a successful DC 14 Wisdom (Insight) check. ### Actions - **Multiattack:** The bloody bones makes two claw attacks. It can use its Dark Stare in place of one claw attack. - **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. - **Dark Stare:** The bloody bones stares balefully at one creature it can see within 60 feet. That creature must succeed on a DC 13 Wisdom saving throw or have disadvantage on all attacks until the end of its next turn. ### Reactions - **Its Crown Runs Red:** When it is hit by an attack, the bloody bones regains 5 (1d10) hit points and has resistance to that damage type until the end of its next turn as life-giving blood pours from the top of its skull.