# Bathhouse Drake *Medium* *Dragon* *lawful neutral* - **Armor Class:** 16 (natural armor) - **Hit Points:** 75 (10d8+30) - **Speed:** fly 60 ft. swim 60 ft. walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Creature Codex, page 130 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | - **Skills:** medicine +6, persuasion +4 - **Damage Immunities:** poison - **Damage Resistances:** fire - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., truesight 10 ft., passive Perception 16 - **Languages:** Common, Draconic, Primordial ### Special Abilities - **Amphibious:** The bathhouse drake can breathe air and water. - **Soapy:** The bathhouse drake has advantage on ability checks and saving throws made to escape a grapple. - **Innate Spellcasting:** The bathhouse drake's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: create or destroy water, misty step, prestidigitation 3/day each: control water, fog cloud, gaseous form, lesser restoration ### Actions - **Multiattack:** The bathhouse drake makes three melee attacks: one with its bite and two with its claws. Alternatively, it can use Scalding Jet twice. - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. - **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. - **Scalding Jet:** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage. - **Steam Burst (Recharge 5-6):** The bathhouse drake creates a burst of hot steam. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, a target takes 14 (4d6) fire damage and is blinded for 1 minute. On a success, a target takes half the damage but isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.