# Bar Brawl *Huge* *Humanoid* *unaligned* - **Armor Class:** 12 (leather armor) - **Hit Points:** 67 (9d12+9) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Creature Codex, page 48 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | - **Skills:** - **Damage Vulnerabilities:** bludgeoning - **Damage Resistances:** piercing, slashing - **Condition Immunities:** charmed, frightened, paralyzed, petrified, prone, restrained, stunned - **Senses:** passive Perception 10 - **Languages:** any two languages ### Special Abilities - **Liquid Courage (Recharge 5-6):** As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute. - **Swarm:** The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp. ### Actions - **Multiattack:** The bar brawl makes two melee attacks or two darts attacks. - **Barstool:** Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer. - **Broken Bottles:** Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer. - **Darts:** Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.