# Young River Dragon *Large* *Dragon* - **Armor Class:** 17 - **Hit Points:** 142 (19d10+38) - **Speed:** walk 60 ft. fly 80 ft. swim 80 ft. - **Challenge Rating:** 9 (5,000 XP) - **Source:** A5e Monstrous Menagerie, page 132 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | - **Saving Throws**: Dex +7, Con +6, Int +5, Wis +7, Cha +5 - **Skills:** acrobatics +6, deception +5, insight +7, nature +5, perception +7, stealth +7 - **Damage Resistances:** damage from nonmagical weapons - **Condition Immunities:** fatigue - **Senses:** darkvision 120 ft., tremorsense 120 ft. (only detects vibrations in water), passive Perception 17 - **Languages:** Aquan, Common, Draconic ### Special Abilities - **Amphibious:** The dragon can breathe air and water. - **Flowing Grace:** The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach. - **Shimmering Scales:** While in water, the dragon gains three-quarters cover from attacks made by creatures more than 30 feet away. - **Essence Link:** The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area. - **Innate Spellcasting:** The dragons spellcasting ability is Charisma (save DC 13). It can innately cast the following spells, requiring no material components. 3/day each:create or destroy water, fog cloud ### Actions - **Multiattack:** The dragon attacks once with its bite and twice with its claws. - **Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 3) piercing damage. - **Claws:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. - **Torrential Breath (Recharge 5-6):** The dragon exhales water in a 30-foot-long 5-foot-wide line. Each creature in the area makes a DC 14 Dexterity saving throw taking 42 (12d6) bludgeoning damage on a failed save or half damage on a success.