# Young Blue Dragon *Large* *Dragon* - **Armor Class:** 18 - **Hit Points:** 152 (16d10+64) - **Speed:** walk 40 ft. burrow 20 ft. fly 80 ft. swim 20 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** A5e Monstrous Menagerie, page 108 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 10 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) | - **Saving Throws**: Dex +4, Con +8, Wis +5, Cha +7 - **Skills:** perception +5, stealth +4, survival +5 - **Damage Immunities:** lightning - **Senses:** blindsight 30 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 18 - **Languages:** Common, Draconic ### Special Abilities - **Desert Farer:** The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat. - **Dune Splitter:** The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks to hide in this way. - **Innate Spellcasting:** The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image ### Actions - **Multiattack:** The dragon attacks once with its bite and twice with its claws. - **Bite:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage plus 4 (1d8) lightning damage. - **Claw:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. - **Lightning Breath (Recharge 5-6):** The dragon exhales a 60-foot-long 5-foot-wide line of lightning. Each creature in that area makes a DC 16 Dexterity saving throw taking 44 (8d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn.