# Wererat *Medium* *Humanoid* - **Armor Class:** 12 - **Hit Points:** 33 (6d8+6) - **Speed:** walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** A5e Monstrous Menagerie, page 314 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | - **Skills:** perception +2, stealth +4 - **Damage Resistances:** damage from nonmagical, non-silvered weapons - **Senses:** darkvision 60 ft. (rat or hybrid form only), passive Perception 12 - **Languages:** Common ### Special Abilities - **Keen Smell:** The wererat has advantage on Perception checks that rely on smell. - **Pack Tactics:** The wererat has advantage on attack rolls against a creature if at least one of the wererats allies is within 5 feet of the creature and not incapacitated. - **Wolfsbane:** Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour. ### Actions - **Shortsword (Humanoid or Hybrid Form Only):** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 12 (3d6 + 2) piercing damage if the attack is made with advantage. - **Hand Crossbow (Humanoid or Hybrid Form Only):** Melee or Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 12 (3d6 + 2) piercing damage if the attack is made with advantage. - **Bite (Rat or Hybrid Form Only):** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid it makes a DC 11 Constitution saving throw. On a failure it is cursed with wererat lycanthropy. ### Bonus Actions - **Shapeshift:** The wererat changes its form to a giant rat, a rat-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in rat form. Its equipment is not transformed. It reverts to its true form if it dies. - **Frenzied Bite (While Bloodied:** The wererat makes a bite attack.