# Stone Guardian *Large* *Construct* - **Armor Class:** 17 - **Hit Points:** 178 (17d10+85) - **Speed:** walk 30 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** A5e Monstrous Menagerie, page 265 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 10 (+0) | 20 (+5) | 3 (-4) | 12 (+1) | 1 (-5) | - **Skills:** - **Damage Immunities:** poison, psychic; damage from nonmagical, non-adamantine weapons - **Condition Immunities:** charmed, fatigue, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 120 ft., passive Perception 11 - **Languages:** understands the languages of its creator but can't speak ### Special Abilities - **Immutable Form:** The guardian is immune to any effect that would alter its form. - **Magic Resistance:** The guardian has advantage on saving throws against spells and magical effects. - **Constructed Nature:** Guardians dont require air, sustenance, or sleep. ### Actions - **Multiattack:** The guardian attacks twice with its slam. - **Slam:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. - **Rock:** Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage. The target makes a DC 18 Strength saving throw falling prone on a failure. ### Bonus Actions - **Slow (Recharge 5-6):** The guardian targets one or more creatures within 30 feet. Each target makes a DC 17 Wisdom saving throw. On a failure, the target is slowed for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.