# Skeletal Warhorse *Large* *Undead* - **Armor Class:** 11 - **Hit Points:** 30 (4d10+8) - **Speed:** walk 50 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** A5e Monstrous Menagerie, page 394 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 12 (+1) | 14 (+2) | 3 (-4) | 8 (-1) | 5 (-3) | - **Skills:** - **Damage Vulnerabilities:** bludgeoning - **Damage Immunities:** poison - **Condition Immunities:** fatigue, poisoned - **Senses:** darkvision 60 ft., passive Perception 9 - **Languages:** ### Special Abilities - **Undead Nature:** A skeleton doesnt require air, sustenance, or sleep. ### Actions - **Hooves:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skeleton moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure.