# Skeletal Tyrannosaurus Rex *Huge* *Undead* - **Armor Class:** 13 - **Hit Points:** 126 (11d12+55) - **Speed:** walk 50 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** A5e Monstrous Menagerie, page 394 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 10 (+0) | 20 (+5) | 2 (-4) | 8 (-1) | 5 (-3) | - **Skills:** - **Damage Vulnerabilities:** bludgeoning - **Damage Immunities:** poison - **Condition Immunities:** fatigue, poisoned - **Senses:** darkvision 60 ft., passive Perception 9 - **Languages:** ### Special Abilities - **Undead Nature:** A skeleton doesnt require air, sustenance, or sleep. ### Actions - **Multiattack:** The skeleton makes a bite attack and a tail attack against two different targets. - **Bite:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature it is grappled (escape DC 17). Until this grapple ends the skeleton can't bite a different creature and it has advantage on bite attacks against the grappled creature. - **Tail:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.