# Shadow Dragon Wyrmling *Medium* *Dragon* - **Armor Class:** 16 - **Hit Points:** 52 (8d8+16) - **Speed:** walk 30 ft. climb 30 ft. fly 60 ft. swim 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** A5e Monstrous Menagerie, page 137 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | - **Skills:** deception +4, insight +2, nature +2, perception +2, stealth +4 - **Damage Immunities:** necrotic, poison - **Damage Resistances:** acid, cold, fire, lightning, thunder; damage from nonmagical weapons - **Condition Immunities:** fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained - **Senses:** darkvision 120 ft., passive Perception 12 - **Languages:** Draconic ### Special Abilities - **Evil:** The dragon radiates an Evil aura. - **Incorporeal Movement:** The dragon can move through other creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. - **Essence Link:** The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 18 (3d10 + 2) piercing damage. - **Anguished Breath (Recharge 5-6):** The dragon exhales a shadowy maelstrom of anguish in a 15-foot cone. Each creature in that area makes a DC 12 Wisdom saving throw taking 22 (4d8) necrotic damage on a failed save or half damage on a success.