# Sahuagin Champion *Medium* *Humanoid* - **Armor Class:** 16 - **Hit Points:** 90 (12d8+36) - **Speed:** walk 40 ft. swim 40 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** A5e Monstrous Menagerie, page 377 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | - **Saving Throws**: Str +7, Dex +7, Con +6, Wis +4 - **Skills:** athletics +7, intimidation +5, perception +4, stealth +7, survival +4 - **Senses:** darkvision 120 ft., passive Perception 14 - **Languages:** Sahuagin ### Special Abilities - **Blood Frenzy:** The sahuagin has advantage on melee attack rolls against creatures that dont have all their hit points. - **Limited Amphibiousness:** The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate. - **Shark Telepathy:** The sahuagin can command any shark within 120 feet of it using magical telepathy. ### Actions - **Multiattack:** The sahuagin attacks twice. - **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. - **Trident:** Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) if wielded in two hands in melee. ### Bonus Actions - **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.