# Pseudodragon Familiar *Tiny* *Dragon* - **Armor Class:** 13 - **Hit Points:** 7 (2d4+2) - **Speed:** walk 15 ft. fly 60 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** A5e Monstrous Menagerie, page 363 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | - **Skills:** perception +3, stealth +4 - **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 16 - **Languages:** understands Common and Draconic but can't speak ### Special Abilities - **Limited Telepathy:** The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it. - **Magic Resistance:** The pseudodragon has advantage on saving throws against spells and other magical effects. - **Familiar:** The pseudodragon can communicate telepathically with its master while they are within 1 mile of each other. When the pseudodragon is within 10 feet of its master, its master shares its Magic Resistance trait. ### Actions - **Sting:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn it repeats the saving throw. On a success the effect ends. On a failure it falls unconscious for 1 hour. If it takes damage or a creature uses an action to shake it awake it wakes up and the effect ends. - **Telepathic Static (3/Day):** The pseudodragon targets one creature it can see within 10 feet forcing it to make a DC 11 Charisma saving throw. On a failure its stunned until the end of its next turn as it suffers a barrage of telepathic imagery.