# Octopus *Tiny* *Beast* - **Armor Class:** 12 - **Hit Points:** 3 (1d6) - **Speed:** walk 5 ft. swim 30 ft. - **Challenge Rating:** 0 (25 XP) - **Source:** A5e Monstrous Menagerie, page 455 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 4 (-3) | 14 (+2) | 10 (+0) | 3 (-4) | 10 (+0) | 4 (-3) | - **Skills:** stealth +4 - **Senses:** darkvision 30 ft., passive Perception 10 - **Languages:** ### Special Abilities - **Camouflage:** The octopus has advantage on Stealth checks. - **Water Breathing:** The octopus breathes water and can hold its breath for 30 minutes while in air. ### Actions - **Tentacles:** Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature it is grappled (escape DC 10). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles. ### Bonus Actions - **Ink Cloud (1/Day):** If underwater, the octopus exudes a cloud of ink in a 5-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.