# Minotaur *Large* *Monstrosity* - **Armor Class:** 14 - **Hit Points:** 76 (9d10+27) - **Speed:** walk 40 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** A5e Monstrous Menagerie, page 335 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | - **Skills:** perception +5 - **Senses:** darkvision 60 ft., passive Perception 18 - **Languages:** Abyssal, Undercommon ### Special Abilities - **Labyrinthine Recall:** The minotaur can perfectly recall any route it has traveled. ### Actions - **Greataxe:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so attacks against it have advantage until the start of its next turn. - **Gore:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 9 (2d8) damage and the target makes a DC 16 Strength saving throw being pushed up to 10 feet away and falling prone on a failure. ### Bonus Actions - **Roar of Triumph:** If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 10 (3d6) temporary hit points.