# Manticore *Large* *Monstrosity* - **Armor Class:** 14 - **Hit Points:** 68 (8d10+24) - **Speed:** walk 30 ft. fly 50 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** A5e Monstrous Menagerie, page 320 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 8 (-1) | - **Skills:** - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** Common ### Actions - **Multiattack:** The manticore attacks with its bite and its claws. - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - **Claws:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the manticore moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure. - **Tail:** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage. - **Tail Spike Volley (4/Day):** The manticore fires tail spikes in a 5-foot-wide 60-foot-long line. Each creature in the area makes a DC 12 Dexterity saving throw taking 14 (4d6) piercing damage on a failure or half damage on a success. ### Reactions - **Tail Whip:** If a creature the manticore can see hits it with a melee attack, the manticore attacks the attacker with its tail. If it hits, it can fly up to half its fly speed without provoking opportunity attacks from the attacker.