# Lizardfolk *Medium* *Humanoid* - **Armor Class:** 14 - **Hit Points:** 22 (4d8+4) - **Speed:** walk 30 ft. swim 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** A5e Monstrous Menagerie, page 309 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | - **Skills:** perception +2, stealth +3, survival +2 - **Senses:** passive Perception 12 - **Languages:** Draconic ### Special Abilities - **Hold Breath:** The lizardfolk can hold its breath for 15 minutes. ### Actions - **Multiattack:** The lizardfolk attacks with its club and shield. - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage. - **Club:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. - **Shield:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. - **Javelin:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.