# Khalkos Spawn *Tiny* *Aberration* - **Armor Class:** 16 - **Hit Points:** 27 (6d4+12) - **Speed:** walk 30 ft. fly 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** A5e Monstrous Menagerie, page 294 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | - **Saving Throws**: Int +5, Wis +4, Cha +3 - **Skills:** - **Damage Resistances:** fire, psychic, radiant - **Condition Immunities:** charmed - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** telepathy 120 ft. ### Special Abilities - **Detect Alignment:** The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures. ### Actions - **Chaos Pheromones:** The khalkos emits a cloud of pheromones into the air in a 10-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to the chaos pheromones of khalkos spawn for the next 24 hours. - **Sting:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.