# Iron Guardian *Large* *Construct* - **Armor Class:** 20 - **Hit Points:** 210 (20d10+100) - **Speed:** walk 30 ft. - **Challenge Rating:** 14 (11,500 XP) - **Source:** A5e Monstrous Menagerie, page 263 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 24 (+7) | 12 (+1) | 20 (+5) | 3 (-4) | 12 (+1) | 1 (-5) | - **Skills:** - **Damage Immunities:** fire, poison, psychic; damage from nonmagical, non-adamantine weapons - **Condition Immunities:** charmed, fatigue, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 120 ft., passive Perception 11 - **Languages:** understands the languages of its creator but can't speak ### Special Abilities - **Fire Absorption:** When the guardian is subjected to fire damage, it instead regains hit points equal to the fire damage dealt. - **Immutable Form:** The guardian is immune to any effect that would alter its form. - **Magic Resistance:** The guardian has advantage on saving throws against spells and magical effects. - **Constructed Nature:** Guardians dont require air, sustenance, or sleep. ### Actions - **Multiattack:** The guardian makes two sword attacks. - **Sword:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) slashing damage. - **Poison Breath (Recharge 5-6):** The guardian exhales poisonous gas in a 15-foot cone. Each creature in the area makes a DC 18 Constitution saving throw taking 45 (10d8) poison damage on a failure or half damage on a success. ### Reactions - **Deflection:** When missed by a ranged attack by a creature the guardian can see, the guardian redirects the attack against a creature within 60 feet that it can see. The original attacker must reroll the attack against the new target.