# Hezrou *Large* *Fiend* - **Armor Class:** 16 - **Hit Points:** 136 (13d10+65) - **Speed:** walk 40 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** A5e Monstrous Menagerie, page 69 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 16 (+3) | 20 (+5) | 8 (-1) | 12 (+1) | 12 (+1) | - **Saving Throws**: Str +7, Con +8, Int +2, Wis +4 - **Skills:** - **Damage Immunities:** poison - **Damage Resistances:** cold, fire, lightning; damage from nonmagical weapons - **Condition Immunities:** poisoned - **Senses:** darkvision 120 ft., passive Perception 11 - **Languages:** Abyssal, telepathy 120 ft. ### Special Abilities - **Chaotic Evil:** The hezrou radiates a Chaotic and Evil aura. - **Magic Resistance:** The hezrou has advantage on saving throws against spells and magical effects. ### Actions - **Multiattack:** The hezrou makes one attack with its bite and one with its claws. - **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature it is grappled (escape DC 15). Until this grapple ends the target is restrained and the hezrou can't bite another target. - **Claws:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage. - **Swallow:** The hezrou makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits and the hezrou has not swallowed another creature the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the hezrou it is blinded and restrained and it takes 17 (5d6) ongoing acid damage while swallowed. - **If a swallowed creature deals 25 or more damage to the hezrou in a single turn, or if the hezrou dies, the hezrou vomits up the creature:** - **Darkness:** Magical darkness spreads from a point within 30 feet filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute until the hezrou dismisses it or until the hezrou uses this ability again. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it. ### Reactions - **Stench (1/Day):** When hit by a melee attack, the hezrou emits a cloud of foul-smelling poison gas in a 20-foot radius. Each creature in the area makes a DC 14 Constitution saving throw. On a failure, a creature is poisoned for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success