# Half-Red Dragon Veteran *Medium* *Humanoid* - **Armor Class:** 16 - **Hit Points:** 58 (9d8+18) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** A5e Monstrous Menagerie, page 274 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | - **Saving Throws**: Str +5, Dex +3, Con +4 - **Skills:** athletics +5, intimidation +2, perception +2, survival +2 - **Damage Resistances:** fire - **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 12 - **Languages:** Draconic plus any two ### Actions - **Multiattack:** The veteran makes two melee attacks. - **Longsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. - **Shortsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. - **Heavy Crossbow:** Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage. - **Fire Breath (Recharge 5-6):** The veteran exhales a blast of fire that fills a 15-foot cone. Each creature in that area makes a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failed save or half damage on a success. A creature who fails the saving throw also suffers 5 (1d10) ongoing fire damage. At the end of each of its turns it can repeat the saving throw ending the ongoing damage on a success. This fire can also be put out in typical ways such as immersion in water and a creature who uses an action to drop prone can put out the fire with a DC 10 Dexterity saving throw. ### Bonus Actions - **Tactical Movement:** Until the end of the veterans turn, its Speed is halved and its movement doesnt provoke opportunity attacks. ### Reactions - **Off-Hand Counter:** When the veteran is missed by a melee attack by an attacker it can see within 5 feet, the veteran makes a shortsword attack against the attacker.