# Gray Ooze *Medium* *Ooze* - **Armor Class:** 8 - **Hit Points:** 22 (3d8+9) - **Speed:** walk 15 ft. climb 15 ft. swim 15 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** A5e Monstrous Menagerie, page 352 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 1 (-5) | - **Skills:** - **Damage Resistances:** acid, cold, fire - **Condition Immunities:** blinded, charmed, deafened, fatigue, frightened, prone - **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 8 - **Languages:** ### Special Abilities - **Amorphous:** The ooze can pass through an opening as narrow as 1 inch wide without squeezing. - **Corrosive Body:** A creature or a metal object that touches the ooze takes 5 (2d4) acid damage. A nonmagical weapon made of metal that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage. - **False Appearance:** While motionless, the ooze is indistinguishable from wet stone. - **Sunlight Sensitivity:** While in sunlight, the ooze has disadvantage on attack rolls. - **Ooze Nature:** An ooze doesnt require air or sleep. ### Actions - **Pseudopod:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 5 (2d4) acid damage. Nonmagical metal armor worn by the target corrodes taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10 the armor is destroyed.