# Goblin Alchemist *Small* *Humanoid* - **Armor Class:** 13 - **Hit Points:** 10 (3d6) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** A5e Monstrous Menagerie, page 250 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | - **Skills:** stealth +3 - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Common, Goblin ### Actions - **Shortsword:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. - **Shortbow:** Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage. - **Throw Vial:** Ranged Weapon Attack: +3 to hit, range 20/40 ft., one target. Hit: 3 (1d6) ongoing fire damage. A creature can use an action to douse the fire on a target ending all ongoing damage being dealt by alchemists fire. (You can substitute acid by altering the damage type.) ### Bonus Actions - **Nimble Escape:** The goblin takes the Disengage or Hide action.