# Gnoll *Medium* *Humanoid* - **Armor Class:** 14 - **Hit Points:** 22 (5d8) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** A5e Monstrous Menagerie, page 247 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) | - **Skills:** - **Senses:** darkvision 60 ft., passive Perception 9 - **Languages:** Gnoll ### Special Abilities - **Pack Tactics:** The gnoll has advantage on attack rolls against a creature if at least one of the gnolls allies is within 5 feet of the creature and not incapacitated. ### Actions - **Spear:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage. ### Bonus Actions - **Rampaging Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one bloodied creature. Hit: 4 (1d4 + 2) piercing damage.