# Gladiator *Medium* *Humanoid* - **Armor Class:** 16 - **Hit Points:** 105 (14d8+42) - **Speed:** walk 30 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** A5e Monstrous Menagerie, page 474 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | - **Saving Throws**: Str +7, Con +6 - **Skills:** athletics +7, intimidation +5, performance +5 - **Senses:** passive Perception 11 - **Languages:** any one ### Special Abilities - **Combat Expertise:** The damage of the gladiators attacks includes a d6 expertise die. ### Actions - **Multiattack:** The gladiator makes two melee attacks with their spear or throws two javelins. - **Spear:** Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. - **Shield:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. - **Javelin:** Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage. ### Bonus Actions - **Shield Rush:** The gladiator makes an attack with their shield. On a hit, the target makes a DC 15 Dexterity saving throw, falling prone on a failure. ### Reactions - **Shield Block:** If the gladiator is wielding a shield and can see their attacker, they add 3 to their AC against one melee or ranged attack that would hit them.