# Frost Giant *Huge* *Giant* - **Armor Class:** 15 - **Hit Points:** 138 (12d12+60) - **Speed:** walk 40 ft. - **Challenge Rating:** 9 (5,000 XP) - **Source:** A5e Monstrous Menagerie, page 236 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 8 (-1) | 20 (+5) | 10 (+0) | 10 (+0) | 12 (+1) | - **Saving Throws**: Str +10, Con +9, Wis +4, Cha +5 - **Skills:** athletics +10, perception +4, survival +4 - **Damage Immunities:** cold - **Senses:** passive Perception 14 - **Languages:** Common, Giant ### Special Abilities - **Fire Fear:** When the giant takes fire damage, it is rattled until the end of its next turn. ### Actions - **Multiattack:** The giant makes two melee weapon attacks. - **Battleaxe:** Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure. - **Rock:** Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 37 (9d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 40 feet. On a hit the target and the thrown creature both take 19 (4d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target. ### Bonus Actions - **Grab:** One creature within 5 feet makes a DC 11 Dexterity saving throw. On a failure, it is grappled (escape DC 18). Until this grapple ends, the giant can't grab another target, and it makes battleaxe attacks with advantage against the grappled target. - **Stomp (1/Day):** Melee Weapon Attack: +10 to hit, reach 10 ft., one prone target. Hit: 13 (3d4 + 6) bludgeoning damage.