# Drider *Large* *Monstrosity* - **Armor Class:** 17 - **Hit Points:** 114 (12d10+48) - **Speed:** walk 30 ft. climb 30 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** A5e Monstrous Menagerie, page 187 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 16 (+3) | 18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) | - **Skills:** perception +6, stealth +6, survival +6 - **Damage Resistances:** poison - **Senses:** darkvision 120 ft., passive Perception 16 - **Languages:** Undercommon, one more ### Special Abilities - **Spider Climb:** The drider can use its climb speed even on difficult surfaces and upside down on ceilings. - **Sunlight Sensitivity:** While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight. - **Web Walker:** The drider ignores movement restrictions imposed by webs. ### Actions - **Multiattack:** The drider makes a claws attack and then either a bite or longsword attack. Alternatively it makes two longbow attacks. - **Claws:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and the target is grappled (escape DC 15). While grappling a target the drider can't attack a different target with its claws. - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage. - **Longsword (wielded two-handed):** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage. - **Longbow:** Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.