# Drainpipe Gargoyle *Medium* *Elemental* - **Armor Class:** 15 - **Hit Points:** 45 (6d8+18) - **Speed:** walk 30 ft. fly 60 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** A5e Monstrous Menagerie, page 215 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) | - **Saving Throws**: Str +4, Con +5 - **Skills:** perception +4 - **Damage Immunities:** poison - **Damage Resistances:** piercing and slashing damage from nonmagical, non-adamantine weapons - **Condition Immunities:** fatigue, petrified, poisoned, unconscious - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** Terran ### Special Abilities - **False Appearance:** While motionless, the gargoyle is indistinguishable from a normal statue. - **Elemental Nature:** Gargoyles dont require air, sustenance, or sleep. ### Actions - **Multiattack:** The gargoyle attacks with its bite and its claws. - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target. - **Rock:** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. - **Spit (Recharge 5-6):** The gargoyle spits a steam of water 5 feet wide and 30 feet long. Each creature in the area makes a DC 12 Strength saving throw taking 10 (3d6) bludgeoning damage and being pushed up to 15 feet from the gargoyle on a failure. On a success a creature takes half damage.